Builder SDK Add armature deform
under review
D
Denevraut
-Considering that we are limited with animation without armature deform.
-Considering that we already have access to custom shader (that can be heavy on performance)
-Considering that mesh deform is one of the most important part of the 3D art
-Considering that there is multiple possibilities to reduce the cost of a mesh renderer on performance.
-I would propose to whitelist skined mesh render component on the Build SDK.
Somnium Space VR
under review
D
Denevraut
With this feature we can do:
-Animated character, animals or creature,
-Animated art,
-Blend-shape deformation,
-Multiple movement inside one mesh.
-Object transformation to an other !
-Simpler than Shader deformation.
-And 1000 more !
C
Carla Knopp
Denevraut: This really would be a game changer for many of us.
D
Denevraut
-Also this feature is already available on GLB object on Somnium WEB.
C
Carla Knopp
Denevraut: What???? Oh my, there goes my day. On it!